#include "FireGrappleMessage.h"

#include "Enemy.h"
#include "MessageID.h"


FireGrappleMessage::FireGrappleMessage(Entity* o, Planets*p)
: Message(MessageID::MSG_FIRE_GRAPPLE)
{
	owner = o;
	owner->AddRef();
	planet = p;
}


FireGrappleMessage::~FireGrappleMessage()
{
	owner->Release();
}
